Index · 74 files
Agent skills
Read the SKILL.md, then paste it into Grok Bot or install it. Grok Bot instructions for one job are separate.
Each listing quotes a SKILL.md from GitHub. Compare them by job on Tasks. How to choose one, install it, and what to check are on Guides. Instructions we write for one Grok Bot job are on Grok Bot playbooks.
No skills in this category.
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Design
AccessibilityAudit and improve web accessibility following WCAG 2.2 guidelines. Use when asked to "improve accessibility", "a11y audit", "WCAG compliance", "screen reader support", "keyboard navigation", or "make accessible".
addyosmani/web-quality-skills
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Design
Accessibility ComplianceImplement WCAG 2.2 compliant interfaces with mobile accessibility, inclusive design patterns, and assistive technology support. Use when auditing accessibility, implementing ARIA patterns, building for screen readers, or ensuring inclusive user experiences.
wshobson/agents
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Design
Algorithmic ArtCreating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avoid copyright violations.
anthropics/skills
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Components
AnimateBuild an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
emilkowalski/skills
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Mobile
Animation VocabularyReverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
emilkowalski/skills
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Design
Apple DesignApple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
emilkowalski/skills
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Design
Brand GuidelinesApplies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
anthropics/skills
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Design
Canvas DesignCreate beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
anthropics/skills
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Graphics
Design DNAExtract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full 3-dimension design structure/schema, (2) a user provides images, screenshots, or URLs of reference designs and wants them analyzed into a structured JSON profile covering all three dimensions, (3) a user has a Design DNA JSON and content and wants a design generated from it, or (4) any combination of these phases. Triggers on "design DNA", "extract design style", "analyze design", "design tokens from reference", "generate design from JSON", "design system from screenshot", "design profile", "style guide JSON", "visual effects analysis", "design with effects", "3d design analysis".
zanwei/design-dna
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React
Design Taste Frontendtasteskill v2, the anti-slop frontend skill. Art direction for websites, distilled from a study of 247 curated gallery sites (One Page Love, Awwwards Sites of the Day). Deals researched directions (idea, composition, type, palette, photographs, section blueprints) from a library, enforces a strict no-slop house style with a real-browser inspector, and runs a look-and-fix loop on screenshots. Use this whenever you build, design, redesign, restyle, polish or review a landing page, marketing site, portfolio, product page, one-pager, hero or any public-facing web page, in any stack (HTML/CSS, React, Next.js, Vue, Svelte, Astro, Tailwind) — also when the user says a page looks generic, templated, "AI-made", sloppy, or asks to make it look designed, premium, award-level or less like every other site. Also for app screens: dashboards, admin and analytics views, settings, inboxes and other screens people work in, with their own run and rules.
leonxlnx/taste-skill
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Dashboard
Diagram DesignCreate branded architecture, architecture delta, IT current-state, flowchart, sequence, state machine, ER/data model, timeline, swimlane, quadrant, radar/spider, polar chart (polar/radial lollipop), loop/flywheel, nested, tree, org chart, layer stack, exploded axonometric, axonometric plan, Venn, pyramid/funnel, treemap and marimekko, heatmap, bar and dumbbell, waterfall, line (slopegraph, ridgeline, streamgraph, bump), Gantt and scatter charts (bubble, beeswarm, box plot), high-level, process, medallion, data flow, DP integration, DP security matrix, Sankey, fishbone, Wardley map, kanban, user journey, service blueprint, deployment, dependency graph, UML class, story map, or database schema diagrams as HTML/SVG/PNG, with .drawio, Mermaid, and .excalidraw import, plus lifecycle phase maps, block decomposition trees, and onboarding guidance.
cathrynlavery/diagram-design
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Components
Emil Design EngineeringThis skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.
emilkowalski/skills
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Mobile
Expo AnimationBuild animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.
expo/skills
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Mobile
Expo Design SystemBuild and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component. Use when creating or organizing theme files and design tokens (theme.ts / theme/), extending an existing theme or styling library (NativeWind, Tamagui, Restyle, Unistyles) in its own idiom, standardizing styles so screens (including AI-generated ones) look consistent and polished, fixing an app that looks AI-generated or generic instead of native (the named native-slop tells), building an in-app component library, or auditing an app for design-system drift (hardcoded colors, spacing, fonts). For platform styling specifics (semantic colors, HIG rules, native controls) use expo-native-ui; for folder layout of a new app use expo-project-structure.
expo/skills
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Mobile
Expo Native UIBuild beautiful, native-feeling Expo screens. Covers Apple HIG styling, semantic colors, native controls, SF Symbols, media, visual effects, gradients, storage, and responsive layout. For routing and navigation, use the expo-router skill; for motion and animation, use the expo-animation skill.
expo/skills
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Mobile
Expo UIBuild native UI with the @expo/ui package: real SwiftUI on iOS and Jetpack Compose on Android. Default to @expo/ui for sheets (BottomSheet), pickers, sliders, toggles, menus, and grouped-form sections — do NOT reach for Reanimated, @gorhom/bottom-sheet, or RN built-in Picker/Switch; use @expo/ui instead. Fall back to RN built-ins only when @expo/ui is missing the component. NOTE: @expo/ui List renders native grouped rows like an iOS Settings screen — it is NOT a virtualized list; use FlatList/FlashList for large datasets. Covers universal components (Host, Column, Row, Button, Text, List, BottomSheet, FieldGroup, Switch, Slider, Picker, Menu), drop-in replacements for RN community libraries, and platform-specific SwiftUI/Jetpack Compose trees. Not for Expo Router navigation, Reanimated, or data fetching.
expo/skills
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Design
Extract Design SystemExtract design primitives from a public website and generate starter token files for your project.
arvindrk/extract-design-system
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Design
Find Animation OpportunitiesSearch a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
emilkowalski/skills
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Design
Frontend DesignGuidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
anthropics/skills
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React
GSAP CoreOfficial GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
greensock/gsap-skills
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Design
Image To CodeMoved to github.com/Leonxlnx/imagegen-skills. Runs only when called by name.
leonxlnx/taste-skill
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Design
750px Image To Code像素级 750px 图片转代码与高清切图工作流。当 Codex 需要把当前选中的 UI 图片、截图、App/Web 设计稿、Figma 图片导出稿或设计长图转换为代码,并输出独立透明 PNG 切图资源时使用。适用于严格 1:1 等比例还原、画板宽度精确 750px、高清放大切图、防模糊和背景抠除、必要时用 image2/imagegen 抠透明 PNG、文本可编辑、简单图形原生矢量/代码化,最终代码需要自适应适配,或需要把完成稿导出/导入 Figma 为可编辑图层的任务。
yuzhworkhard-wq/image-to-code
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Mobile
ImpeccableUse when the user wants to design, redesign, shape, critique, audit, polish, simplify, harden, animate, or otherwise improve a frontend interface: websites, landing pages, dashboards, product UI, components, forms, settings, onboarding, empty states, and native iOS or Android screens. Handles UX review, hierarchy, layout, typography, color, motion, UX copy, accessibility, responsive behavior, edge cases, and capturing or documenting design systems (DESIGN.md, tokens). Also for making bland UI bolder, loud UI quieter, or ambitious visual effects. Not for backend-only or non-UI tasks.
pbakaus/impeccable
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Design
Improve AnimationsSurvey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.
emilkowalski/skills
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Design
Motion DesignApplies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
LottieFiles/motion-design-skill
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Design
Pick UI LibraryPick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.
emilkowalski/skills
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Design
Pixel Art AnimatorCreate and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.
willibrandon/pixel-plugin
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Design
Pixel Art CreatorCreate new pixel art sprites from scratch with canvas creation, layer management, and basic drawing primitives. Use when the user wants to create a sprite, draw pixel art, make a new canvas, start a new image, begin a new project, or mentions pixel dimensions like "64x64", "32x32 sprite", "128 by 128", "16 pixel icon". Trigger on: "create", "new", "make", "draw", "sprite", "canvas", "image", "icon", "tile", "character", "background", dimensions (WxH), "from scratch", "blank canvas", "empty sprite", "Game Boy", "NES", "retro", color mode mentions ("RGB", "indexed", "grayscale"). Also use for drawing basic shapes like "circle", "rectangle", "line", "pixel", "fill", "outline".
willibrandon/pixel-plugin
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Design
Pixel Art ExporterExport sprites to PNG, GIF, or spritesheet formats with JSON metadata for game engines. Use when the user wants to "export", "save", "output", "render", "generate", "create file", mentions file formats like "PNG", "GIF", "animated GIF", "spritesheet", "sprite sheet", "texture atlas", "tile sheet", or game engine integration with "Unity", "Godot", "Phaser", "Unreal", "GameMaker". Trigger on layout terms ("horizontal", "vertical", "grid", "packed", "strip"), scaling ("2x", "4x", "upscale", "pixel-perfect"), file operations ("save as", "export to", "output to"), metadata formats ("JSON", "XML", "metadata", "atlas data"), and delivery terms ("for web", "for game", "for Twitter", "for itch.io", "optimized").
willibrandon/pixel-plugin
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Design
Pixel Art ProfessionalApply advanced pixel art techniques including dithering, palette optimization, shading, antialiasing, and color theory. Use when the user mentions "dithering", "dither", "Bayer", "Floyd-Steinberg", "palette", "colors", "reduce colors", "optimize palette", "color limit", "shading", "shadows", "highlights", "lighting", "light source", "antialiasing", "smooth", "smoothing", "anti-alias", "AA", "color ramp", "gradient", "hue shifting", "saturation", "value", "contrast", or wants to "refine", "polish", "improve", "enhance", "make better", "add depth", "add dimension" to existing pixel art. Trigger on retro palette names (NES, Game Boy, C64, PICO-8), texture terms ("metal", "fabric", "stone", "wood"), and visual quality terms ("professional", "clean", "smooth", "vibrant").
willibrandon/pixel-plugin
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Design
Pixel Art StudioClaude IS the pixel artist — designs and places every pixel directly via Python/Pillow (scripts/pixelstudio.py). No Aseprite, no MCP server. Creates sprites, characters, items, tiles/tilesets, animations (idle/walk/run/attack), applies limited palettes, hue-shifted ramps, dithering, shading, selective outlines, and exports PNG / animated GIF / spritesheet+JSON for game engines. Can also STUDY a pixel-art file the user provides and grow its knowledge base. PREFER THIS SKILL over pixel-art-creator / pixel-art-animator / pixel-art-professional / pixel-art-exporter (those require the aseprite MCP) unless the user explicitly asks for Aseprite. Trigger on pixel art, sprite, sprite sheet, 8-bit, 16-bit, retro game art, tileset, pixel animation, GIF sprite, วาด pixel art, สร้าง sprite, ทำ pixel art, พิกเซล, ตัวละครเกม, ไอคอนเกม, เรียนรู้จากไฟล์ pixel art.
Gamezxz/pixel-art-studio
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Design
PrototypeBuild multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.
emilkowalski/skills
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React
R3F Best PracticesReact Three Fiber (R3F) and Poimandres ecosystem best practices. Use when writing, reviewing, or optimizing R3F code. Triggers on tasks involving @react-three/fiber, @react-three/drei, zustand, @react-three/postprocessing, @react-three/rapier, or leva.
emalorenzo/three-agent-skills
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Mobile
React Native Best PracticesProvides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations. Applies to tasks involving Hermes optimization, JS thread blocking, bridge overhead, FlashList, native modules, or debugging jank and frame drops.
callstackincubator/agent-skills
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Design
Remotion Best PracticesRouter for all Remotion skills
remotion-dev/skills
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Design
Remotion CreateCreate a new Remotion video
remotion-dev/skills
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Design
Remotion MarkupContent, animation and effects best practices
remotion-dev/skills
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Design
Remotion RenderExport a Remotion video
remotion-dev/skills
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Design
Review AnimationsReviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
emilkowalski/skills
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Design
Screen Reader TestingTest web applications with screen readers including VoiceOver, NVDA, and JAWS. Use when validating screen reader compatibility, debugging accessibility issues, or ensuring assistive technology support.
wshobson/agents
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Design
Screenshot to HtmlReplicate a UI screenshot/image/mockup into a high-fidelity, self-contained HTML page. Faithful image-to-HTML / screenshot-to-code cloning that matches the RENDERED result (not copied computed numbers) through a render -> screenshot -> compare -> refine loop using the local Chrome. Use whenever the user gives an image/screenshot/mockup/Figma export and wants HTML/CSS (plain or Tailwind), or asks to "复刻 / 还原 / clone / recreate / turn this design into a webpage".
sevzq/screenshot-to-html
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Components
shadcnManages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI, including chat interfaces. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", "switch to --preset", and for building a design system or applying a DESIGN.md or brand spec to shadcn/ui.
shadcn-ui/ui
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Design
Tailwind 4 DocsComprehensive Tailwind CSS v4 documentation snapshot and workflow guidance. Use when answering Tailwind v4 questions, selecting utilities/variants, configuring Tailwind v4, or migrating projects from v3 to v4 with official docs and gotcha checks.
lombiq/tailwind-agent-skills
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Components
Tailwind Design SystemBuild scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.
wshobson/agents
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Design
Tailwind CSSTailwind CSS utility-first CSS framework. Use when styling web applications with utility classes, building responsive designs, or customizing design systems with theme variables.
hairyf/skills
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Graphics
Three.js Best PracticesThree.js performance optimization and best practices guidelines. Use when writing, reviewing, or optimizing Three.js code. Triggers on tasks involving 3D scenes, WebGL/WebGPU rendering, geometries, materials, textures, lighting, shaders, or TSL.
emalorenzo/three-agent-skills
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Graphics
Three.js AnimationKeyframe, skeletal and morph-target animation, procedural motion and clip blending, on WebGL or with WebGPU and TSL. Use when animating objects, playing glTF animations, posing bones, driving morph targets, or mixing and crossfading clips.
CloudAI-X/threejs-skills
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React
Three.js Asset PipelineShrinking glTF assets for three.js with gltf-transform: inspect, validate and optimize commands, Draco, meshopt and quantization, KTX2, WebP and AVIF textures, the loader setup each output needs, and gltfjsx for React. Use when compressing, optimizing or validating 3D models before loading them.
CloudAI-X/threejs-skills
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Graphics
Three.js FundamentalsThree.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the animation loop, object hierarchies, transforms, core math and cleanup, on WebGL or with WebGPU and TSL. Use when creating a scene from scratch, configuring a camera or renderer, handling resize, or arranging objects.
CloudAI-X/threejs-skills
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Graphics
Three.js GeometryCreating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and attributes, merging, instancing, batching, point clouds and lines, on WebGL or with WebGPU and TSL. Use when building 3D shapes or text, custom vertex data, custom meshes, instanced meshes, or point clouds.
CloudAI-X/threejs-skills
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Graphics
Three.js InteractionPicking with raycasting, camera controls, transform gizmos, drag, hover and box selection for three.js, identical under WebGL and WebGPU. Use when handling mouse, touch or keyboard input, detecting clicks on 3D objects, adding camera controls, or making scene objects interactive.
CloudAI-X/threejs-skills
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Graphics
Three.js LightingLight types and physical units, shadow maps, HDR environment lighting, light probes, and lighting performance, on WebGL or with WebGPU and TSL. Use when adding or tuning lights, fixing shadow acne, setting up image-based lighting, or dimming an environment map.
CloudAI-X/threejs-skills
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Graphics
Three.js LoadersLoading three.js assets: glTF with Draco, meshopt and KTX2 compression, other model formats, textures, HDR and EXR environments, progress, caching, cloning and disposal. Use when loading 3D models, textures or environment maps, or managing loading progress, on WebGL or with WebGPU and TSL.
CloudAI-X/threejs-skills
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Graphics
Three.js MaterialsChoosing and configuring three.js materials - unlit, diffuse, specular, PBR, toon, point and line materials - shared properties like blending and stencil, environment response, and the WebGPU node-material and TSL equivalents. Use when styling meshes or tuning material behavior.
CloudAI-X/threejs-skills
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Graphics
Three.js PerformanceMeasuring and optimizing three.js speed: render statistics, memory counters, fewer draw calls via merging, instancing, batching and LOD, fill rate, shadows, CPU work per frame, shader stalls and GPU compute for particles, WebGL or WebGPU with TSL. Use when a scene is slow, janks or exceeds memory.
CloudAI-X/threejs-skills
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Graphics
Three.js PostprocessingThree.js post-processing: composer pass chains, built-in renderer effects, and the WebGPU/TSL node pipeline — bloom, depth of field, ambient occlusion, custom screen effects. Use when adding visual effects, color grading, blur, glow, or screen-space shaders, on WebGL or with WebGPU and TSL.
CloudAI-X/threejs-skills
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React
Three.js React Three FiberBuilding three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop, state and loading hooks, pointer events, and adaptive performance, on WebGL or with WebGPU and TSL. Use when writing React components that render three.js.
CloudAI-X/threejs-skills
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Design
Three.js ShadersCustom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attributes, plus the same effects as node materials with TSL on WebGPU. Use when writing a shader, a custom material or effect, moving vertices in a shader, or porting GLSL to TSL.
CloudAI-X/threejs-skills
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Graphics
Three.js TexturesThree.js textures: image loading, color spaces, UV channels and transforms, texture types from canvas to HDR and KTX2, render targets, texture memory. Use when working with images on materials, UV coordinates, cubemaps, render targets or texture optimization; on WebGL or with WebGPU and TSL.
CloudAI-X/threejs-skills
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React
Top DesignCreate award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "Awwwards quality", "make my site stunning", "scroll animations", "parallax storytelling", "cinematic web design", "portfolio site", or "brand experience". Also trigger when elevating a standard landing page into a memorable digital experience. Covers dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation. For foundational UI, see refactoring-ui. For type selection, see web-typography.
wondelai/skills
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Dashboard
UI/UX Pro MaxUI/UX design intelligence for web, mobile, and desktop. This skill should be used when designing, building, reviewing, or fixing interfaces, including pages, components, design systems, accessibility, interaction, responsive layout, typography, color, charts, and stack-specific UI implementation. Searchable local data: 79 searchable styles (50 active), 192 product palettes and reasoning profiles, 74 font pairings, 119 UX guidelines, 105 icons, 17 GSAP presets, 25 chart types, and 22 stacks.
nextlevelbuilder/ui-ux-pro-max-skill
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Design
UnocssUnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.
JetBrains/skills
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React
Composition PatternsReact composition patterns that scale. Use when refactoring components with boolean prop proliferation, building flexible component libraries, or designing reusable APIs. Triggers on tasks involving compound components, render props, context providers, or component architecture. Includes React 19 API changes.
vercel-labs/agent-skills
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React
React Best PracticesReact and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
vercel-labs/agent-skills
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Mobile
React Native SkillsReact Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.
vercel-labs/agent-skills
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React
React View TransitionsGuide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user mentions view transitions, `startViewTransition`, `ViewTransition`, transition types, or asks about animating between UI states in React without third-party animation libraries.
vercel-labs/agent-skills
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React
VueVue 3 Composition API, script setup macros, reactivity system, and built-in components. Use when writing Vue SFCs, defineProps/defineEmits/defineModel, watchers, or using Transition/Teleport/Suspense/KeepAlive.
JetBrains/skills
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Design
Wcag Audit PatternsConduct WCAG 2.2 accessibility audits with automated testing, manual verification, and remediation guidance. Use when auditing websites for accessibility, fixing WCAG violations, or implementing accessible design patterns.
wshobson/agents
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Design
Web Clone Prompt网页复刻提示词生成器。输入一张/多张网页截图或一个网页 URL,反推出一份「确定性复刻 prompt」——用于授权页面、用户自有页面、内部研究或本地视觉回归。方法论抽离自 motionsites.ai 的成熟复刻提示词:精确到每个 hex、每条 Tailwind class、每个动画参数、每段文案、每个字体加载地址、每个素材生成简报或真实资源地址。当用户明确说"复刻这个网页/页面""把这个截图做成网页""仿这个落地页""1:1 还原这个网站""根据这个 URL 生成复刻提示词""clone this site / landing page""给我这个页面的复刻 prompt"时触发。也适用于用户只丢一张网页截图说"照着做一个"且语义是复刻。产出是一份可直接粘贴的 prompt;第一步不直接出代码,必须先问用户是否继续本地生成网站。不用于:原创设计、参考某站做一个新页面、品牌/文案/素材独立的新落地页(这些用 web-design-pro)、后端逻辑、非网页复刻任务。
xiaopu-ai/web-clone-prompt
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Design
Web Design GuidelinesReview UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".
vercel-labs/agent-skills
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Design
Website to Design MdGenerate a reusable design.md or DESIGN.md from a live website by deeply inspecting the site with `agent-browser` and `agent-browser eval`, then synthesizing its visual language, layout system, interaction patterns, and content style into a structured markdown design system. Use when given one or more website URLs and asked to analyze a site, reverse-engineer its design, extract its look and feel, write DESIGN.md, create a style guide, or capture a site's UI rules for later AI-assisted design or implementation. Prefer this skill when the goal is documentation rather than rebuilding the page in code. Always use `agent-browser` as the primary browser runtime; if it is missing, help the user install or expose it instead of switching platforms or browser stacks.
Paidax01/web-to-design-md
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Design
WP Block ThemesUse when developing WordPress block themes: theme.json (global settings/styles), templates and template parts, patterns, style variations, and Site Editor troubleshooting (style hierarchy, overrides, caching).
WordPress/agent-skills
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Design
WP PatternsPattern: create or update WordPress block patterns (starter pages, templates, template parts, Query Loop layouts), review pattern registration, block markup, categories, accessibility, or i18n/escaping, or improve pattern design quality. Route custom blocks to wp-block-development; route frontend interactivity to wp-interactivity-api.
WordPress/agent-skills
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Design
WPDSUse when building UIs leveraging the WordPress Design System (WPDS) and its components, tokens, patterns, etc.
WordPress/agent-skills